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Use your enemies' weapons against them! By the Renaissance, the rules of chess had taken the form by which they are known today, with a few minor exceptions. The game proved wildly popular, and many treatises were published on various aspects of the game. In , the first modern international chess tournament was held in London. Such chess tournaments continue to be popular to this day. The names of some of the most famous chess players, such as Garry Kasparov and Bobby Fischer, are as well known as those of major athletes.

Meanwhile, average players also continue to find joy in chess. In recent times, chess video games have been developed. There are also many websites which offer the ability to play chess online. As perhaps the most recognizable board game in the western world, chess appeals to a wide audience. Its relatively simple rules make it easy to learn, but the infinite variety of outcomes and the need to create a long-term strategy make it difficult to master.

Patience, thoroughness, far-sightedness, and flexibility are among the qualities called for in chess players. Those who really like to think, want to take their time before making a move, and love complex strategy usually enjoy chess. Powered by.

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All Chess Games This scale is used as a guide by novices and Grandmasters alike, though it is more or less universally accepted that, in a vacuum, a bishop is more valuable than a knight, because it can cover a greater distance with each move. A sequence in which pieces of equal values are captured in succession is known as an exchange e. Players alternate moves throughout a game of chess, and if you are one of those players you should try to make each one count. Each move essentially represents one unit of chess time, known as a tempo plural: tempi. If you take two moves to achieve what you could achieve with one, you are said to lose a tempo , while you might gain a tempo with a move that forces your opponent to spend their next move retreating one of their pieces.

A chess board is comprised of a finite number of squares, and both players are competing for control over those squares so that they may overcome the opposition. A player has a space advantage if they control a greater number of squares than their opponent. If you have a greater number of pieces attacking a square than your opponent does, you are said to control it. A pawn chain is a strong line of attack in which pawns are connected in a diagonal line, defending one another and forming a formidable barrier.

Two pawns on the same file are doubled , which is generally a bad thing, as the hindmost pawn is blockaded by its teammate.

yoku-nemureru.com/wp-content/how-can/773-phone-tracking-honor.php An isolated pawn that does not have any friendly pawns on adjacent files is ripe for being captured by the enemy, as it does not have any one-point comrades to defend it. A passed pawn —having no enemy pawns in front of it on the same or an adjacent file—is worth its weight in gold, as it is a prime candidate to stomp to the end of the board and earn that hard-earned quantum leap of promotion. It is not legal to make a move that would leave your own king under attack from an enemy piece, or in check.

A piece that blockades an enemy piece from attacking its king is said to be pinned , in that it may not legally move out of the way. A pin can therefore be a powerful tactic, as it may cause a piece to be unable to otherwise fulfill a defensive assignment, or doom a valuable piece to being captured. A piece that is simultaneously attacking two or more enemy pieces is said to be forking them.

A fork is a powerful tactic as the opposition player will usually not be able to save both pieces.

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A fork attacking the enemy king may be especially devastating as the check must be resolved immediately. A discovered attack is unleashed when the movement of one of your pieces uncovers an attack on the enemy by one of your other pieces. If the moving piece attacks a valuable piece or delivers a check, your opponent will likely be unable to satisfactorily answer both threats. Here is another bit that you already know: chess games are notionally divided into three phases.

These are the opening, the middlegame, and the endgame. There is no clear demarcation between these, although the opening generally refers to the initial period in which players are activating their pieces, the middlegame is generally the period during which players are competing for position and material in the middle of the board, and the endgame begins when many of the major pieces have been captured and each player competes to advance a pawn to promotion and mate the enemy king.

There are several general aims each player is trying to achieve in the opening. The fight for the center of the board is all-important. Castling is essential, as the king is exposed in his starting position and is safest in the opening and middlegame when hidden behind a wall of pawns toward a corner of the board.

Players also need to develop their pieces—to activate them from the back rank into positions where they can more fully contribute to the game. You will in short want to fully mobilize your army as efficiently and effectively as possible. The general rule is to not move the same piece twice in an opening. About that opening: Over time, a hugely dense body of theory has developed on this topic. Since the starting set-up of the board is fixed, it is possible for players to brute-force memorize optimal responses for variations that might be encountered in common openings.

Chess players study theory on a huge array of openings, so that on gameday they can draw on their preparation to choose moves that they know to be theoretically sound and that will push the game in a direction that will support their overall strategy. The moves 1. The English Opening 1.